Running a scene

"Start the music before the door opens, not after." — Set Dresser Ilaya Ruun

Once a set is built you need to save it, brief the players, and control what they see and hear as the scene moves.

  • Scenes: saving, loading, listing and setting a map default
  • Scene info: the on-screen briefing and objective tracker
  • Transitions: fades, opening crawls, announcements and cinematics
  • Music: scoring a scene
  • Prepmap: clearing a map back to nothing

/prepmap and /scene load both wipe the live world with no confirmation prompt. Save first.