Running a scene
"Start the music before the door opens, not after."
— Set Dresser Ilaya Ruun
Once a set is built you need to save it, brief the players, and control what they see and hear as the scene moves.
- Scenes: saving, loading, listing and setting a map default
- Scene info: the on-screen briefing and objective tracker
- Transitions: fades, opening crawls, announcements and cinematics
- Music: scoring a scene
- Prepmap: clearing a map back to nothing
/prepmapand/scene loadboth wipe the live world with no confirmation prompt. Save first.