Emote list
"Learn six of them properly. Nobody has ever been moved by a character cycling through all seventy-six."
— Stage Marshal Ibb Corran
All 76 emote names, taken straight from the game's own emote table.
StoryForce has no
/emote listcommand and no in-game picker for players. This page is the only complete reference.
Reading this list
Every emote runs in one of 3 modes, once, hold or loop, shown on each card. Play one with
/emote <name> and leave it with taunt, jump or crouch.
Emotes covers the full behaviour.
5 of them are marked lowered, which means they drop your model to meet a seat or the floor. One is marked sit-talk and one lean-talk, which means it also plays a matching talk animation while you type.
The emotes
Search by name, mode or category. Select any emote to copy its command.
Poses 37
Actions 8
Combat 4
Force 9
Damage and death 13
Saber poses 5
Things to note
- Names match whole and ignore case.
/emote SITworks, but there is no partial matching, so/emote sittfails where/emote sittalkworks. forceholdandforceliftshare one release animation. They hold different grips but let go with the same motion.comlinkdoubles as an automatic animation. Using /com plays it for you without the emote command.- Search and copy need JavaScript. With it turned off the full list still renders, grouped and readable.
Next
- Emotes: modes, exiting and the ground requirement
- Emoted talking: the sit, stand and lean talk animations