Emote list

"Learn six of them properly. Nobody has ever been moved by a character cycling through all seventy-six." — Stage Marshal Ibb Corran

All 76 emote names, taken straight from the game's own emote table.

StoryForce has no /emote list command and no in-game picker for players. This page is the only complete reference.


Reading this list

Every emote runs in one of 3 modes, once, hold or loop, shown on each card. Play one with /emote <name> and leave it with taunt, jump or crouch. Emotes covers the full behaviour.

5 of them are marked lowered, which means they drop your model to meet a seat or the floor. One is marked sit-talk and one lean-talk, which means it also plays a matching talk animation while you type.


The emotes

Search by name, mode or category. Select any emote to copy its command.

Poses 37

Actions 8

Combat 4

Force 9

Damage and death 13

Saber poses 5


Things to note

  • Names match whole and ignore case. /emote SIT works, but there is no partial matching, so /emote sitt fails where /emote sittalk works.
  • forcehold and forcelift share one release animation. They hold different grips but let go with the same motion.
  • comlink doubles as an automatic animation. Using /com plays it for you without the emote command.
  • Search and copy need JavaScript. With it turned off the full list still renders, grouped and readable.

Next

  • Emotes: modes, exiting and the ground requirement
  • Emoted talking: the sit, stand and lean talk animations