Name your ranks, factions and statuses
Put your own words in every rank, faction and status slot a player can choose.
There is no in-game screen for this. You set it in storyforce_server.cfg, or at the server console.
Fill the 24 slots
A character carries three identity fields: status, faction and rank.
Each stores a plain number from 1 to 8, and the words a player sees come from sf_status1 to sf_status8, sf_faction1 to sf_faction8 and sf_rank1 to sf_rank8.
Rank 1 is the highest standing, and the numbers count down from there.
Status and faction slots have no order to them.
This is the block the shipped storyforce_server.cfg fills them with:
set sf_status1 "Active"
set sf_status2 "On Assignment"
set sf_status3 "Injured"
set sf_status4 "Recovering"
set sf_status5 "Redacted"
set sf_status6 "Missing"
set sf_status7 "Unknown"
set sf_status8 "Captured"
set sf_faction1 "Jedi Order"
set sf_faction2 "Republic"
set sf_faction3 "Empire"
set sf_faction4 "Civilian"
set sf_faction5 "Sith"
set sf_faction6 "Crime Syndicate"
set sf_faction7 "Chiss Ascendancy"
set sf_faction8 "None"
set sf_rank1 "Grand Master"
set sf_rank2 "Councilor"
set sf_rank3 "Master"
set sf_rank4 "Knight"
set sf_rank5 "Adept"
set sf_rank6 "Padawan"
set sf_rank7 "Initiate"
set sf_rank8 "Youngling"
Things to note
- An empty slot shows a dash. A field whose cvar is unset, or whose stored number falls outside 1 to 8, resolves to
-on the character sheet. There is no way to remove the field, so fill all 8 faction slots or accept a dash on every character.
The player's side of this, where they pick a value, is Identity and status.