XP and levels
Every character has one XP total that pays for Force powers and skills out of the same purse.
There is no XP from playing. No kills, no time served, no objectives. Another member awards it.
What it does
XP does 2 separate jobs. Spending it buys Force power ranks and skill levels. The lifetime total sets your character level, whether you have spent it or not. That level decides your maximum health, your maximum Force and how fast both come back.
Where XP comes from
A new character starts with a grant of XP set by the server host. After that the only source in the game is
/givexp, which any full member can run on somebody else's character.
The character's owner sees their own copy of it if they are online, whatever character they have active:
The first argument is the character id, not an account name and not a player name. A negative amount takes XP away, and the total stops at 0. You cannot award XP to your own characters.
/givexp has no menu button anywhere, so awarding XP is always typed.
Checking your XP
In the menu
- Press ESC to open the menu bar.
- Select Character, then Current.
- Read the CHARACTER panel on the right.
It gives you 3 lines and a progress bar: Level 12 (300 XP), Unspent XP: 20 and
Next Level in: 5 XP.
The FORCE POWERS and SKILLS screens carry the same figure under a CHARACTER XP heading,
written as 20 remaining / 300 total with a bar beside it.
From the console
/character fp with no argument lists all 18 Force powers, then your level, then the shared pool.
/character skill lists the 20 skills and ends with the same XP line, without the level line. The
listing closes with:
The bought ceiling
Force powers remember the highest rank you have ever paid for. One row of the list shows it. Your spend counts against that figure, so dropping a power back down does not give you anything back:
Raising it again up to that ceiling costs nothing:
Going past the ceiling charges the difference. The server refuses if you cannot cover the XP required:
The FORCE POWERS screen follows the same rule. Pips at or below what you have already bought raise for nothing, a pip above it dims when you cannot afford it, and lowering a power gives no XP back. Nothing is charged until you select APPLY, and the CHARACTER XP figure counts down live as you raise pips, so you can see the cost before committing to it.
Skills have no ceiling and no equivalent. They only go up:
Character levels
Levels run from 1 to 30 and follow your lifetime XP total, not what is left after spending. Level 30 arrives at 1,750 XP. Crossing a threshold tells you at once, without a respawn:
A level 1 character has 30 maximum health and a 50-point Force pool. A level 30 character has 250 of each, regenerates health 20 times as fast and regenerates Force 30 times as fast. Nothing else about a level changes, so it never unlocks a power, a skill or an item on its own.
At the top the summary line says so instead of naming a next threshold:
Things to note
/givexptakes a character id. It rejects account usernames and display names.- Either screen's APPLY sends both. Your pending Force and skill raises commit together, so leaving through APPLY on the skills screen still buys the powers you raised.
- You cannot award XP to yourself, so the giver and the receiving character must be on different accounts.
- The target's owner has to be a full member.
/givexprefuses a guest's or a former member's character. - A server can restrict
/givexpto community admins and above. By default any member can use it. - Skills are never refundable. Once bought, that XP is gone for the life of the character.
- Force powers are not refundable either. You can re-apply them instead, so dropping one and raising it again later costs nothing.
- Setting Saber Offense to 0 takes your saber away mid-scene and drops you to melee.
Next
- Force and skills: What the shared pool actually buys, power by power.
- Community characters: why shared characters sit outside
/givexp.