Placing entities
Everything you place in the world is an entity with an id, and one small family of commands manages all of them.
Every command on this page needs a permission bit, and bit 25 covers 4 of them.
/add,/edit,/removeand/listshare bit 25, so anyone who can place a model can also delete your lights./tracehas bit 26. Servers give both bits to community admins by default. See permission bits.
What it does
/add creates an entity, /edit changes one, /remove deletes one and /list shows you what is
already there. Models, lights, effects, sounds, weather, overlays, locks and spawn points all use the
same 4 commands and the same id numbering. Learn them once and every entity type is open to you.
/trace is the fifth command in the family. It draws markers on things you cannot normally see, such
as a sound with no visible model.
Using it
Entity ids
Every entity gets a number the moment you place it, and the game tells you what it is. That number is how you name the entity again later.
Ids are recycled. Remove entity 4 and, if no lower id is free, the next thing you place takes id 4 back. Run
/list all if you have lost track.
Targeting by id or crosshair
/edit takes an id. Put 0 where the id goes and it targets whatever your crosshair is on instead,
so /edit 0 scale 150 resizes the model you are looking at. Crosshair targeting only finds placed
models, lights and effects.
/remove always needs an id. Locks are the one exception, because /remove lock aimed unlocks the
door under your crosshair.
Placement itself splits by type. Models, lights and effects land at the point under your crosshair
when you leave the coordinates off. Sounds and spawn points are placed at your feet. /add lock
locks the door or trigger you are aiming at.
Skipping an argument
A single hyphen means "leave this one alone". It works in /add argument lists and in /edit move,
and it is the only way to change the third number without retyping the first 2.
/edit 7 move - - 96 raises light 7 to a Z height of 96 and leaves X and Y where they were. Do not
try it with /edit pos, which reads a hyphen as 0.
Commands
Listing what is there
near defaults to a radius of 100 units. weatherzones is plural only for /list, even though
/edit accepts the singular.
Reading one entity
Run /edit with an id and nothing else to print that entity's details. /edit 0 reads whatever
your crosshair is on.
Run /edit with a type name and an id, so /edit model 4, to print the same details plus a
reminder of the edit syntax. A type name alone prints the property list for that type, so
/edit light shows everything a light accepts.
Moving an entity
2 commands move things. pos sets all 3 coordinates at once. move changes only the axes you give
it, respects the hyphen skip, and takes an optional yaw so you can turn the entity in the same
command.
Both read your Z as floor level for models and effects. The entity lands 24 units lower and the reply shows the lower number. The models page explains the offset.
Leave the yaw off and the facing stays as it was.
position, location, loc, place and placement are accepted aliases for pos.
Removing one entity
The word in the middle changes with the type, so a light reads "Removed light".
Removing everything of a type
Bulk removes refuse to run until you repeat the command with the literal word confirm on the end.
sounds and spawnpoints accept all in place of confirm.
Showing invisible entities
Each mode is a toggle and applies only to you. on and off set all 9 at once.
Things to note
/remove overlaysand/remove mapentshave no confirmation. The bare command wipes every overlay, or every map pickup, NPC spawner, dialogue speaker and script runner, the moment you run it.- Bulk removes need the exact word
confirm. Anything else prints the warning prompt and changes nothing. - Removing a lock does not delete anything. It unlocks the door and hands it back to the map.
- The map always keeps one spawn point. Removing the last one by id is refused, and a bulk wipe places a failsafe spawn point at your feet instead.
/list weatherzoneprints the command menu, not the zones. Only the pluralweatherzonesworks.- Ids are reused after a removal. A note saying "adjust 4 later" can point at something else by the time you get back to it.
- The 4 editing commands are not locked to the active director by default.
/traceis, while somebody is directing. Any community admin can redress your set while a scene is running.