Models and sabers
Your model is the body other players see, and your saber loadout is the hilt in your hand and the colour of the blade.
You need an active character to change saber hilts or colours. Guests cannot edit sabers.
What it does
A character stores its own model, display name, 2 saber hilts and 2 blade colours. Those follow the character between sessions, so switching characters swaps your whole look in one go.
2 of those 5 are set differently from the rest. Model and name are base game settings, so StoryForce hands you straight back to the base game commands for them.
Setting your model
/model is a base game command. It takes a model folder, optionally followed by a skin.
/model <folder>[/<skin>]
For example, /model jedi_hm/default. Leave the skin off and you get that model's default skin.
The command prints nothing. Watch your character in third person to confirm it took. The change saves to your character automatically.
Setting your name
/name is also a base game command, and also prints nothing.
/name <text>
Your name can contain spaces and colour codes, and it saves to your character too. StoryForce rejects quotation marks in character names at creation, so avoid them here as well.
The /character set redirect
/character set only ever edits your active character. It covers the saber fields on this page, plus
scale, hearing and the identity fields on character details.
Name and model are the exception. Ask for either and it points you at the base game command instead.
/character set name behaves the same way and points you at /name.
Saber hilts
Set a hilt with /character set, using the hilt's name as it appears in its .sab file, the base game
file that defines a hilt.
saber2 is the second hilt. Set it to none to go back to a single blade.
2 skills gate what you can equip:
- a second saber in
saber2needs the Dual Sabers skill - a two-handed staff hilt in
saber1needs the Saber Staff skill
StoryForce refuses both outright rather than quietly ignoring them.
/character sabers sets the whole loadout in one command, which is what the menu uses. An empty
argument keeps the current value for that slot.
Blade colours
3 formats work anywhere the game asks for a saber colour:
- a name, one of
red,orange,yellow,green,blueorpurple - an RGB triple written
R,G,Bwith no spaces, each part 0 to 255 - a single digit from
0to5, which is the base game's own numbering
The game refuses anything else.
The SABERS screen sets the same colours with live sliders. The ESC menu covers that screen.
RGB blades
/sf_sabercolor is the dedicated command for RGB blades. It takes the 3 channels as separate numbers,
which is easier to tweak and easier to bind to a key than a comma-separated triple.
The game clamps values outside 0 to 255 rather than refusing them. Run the command with no arguments to print what both blades are currently set to.
It refuses a guest account, exactly like the saber editor and /character set saber1color:
Things to note
/modeland/nameprint nothing. No confirmation means it worked, not that it failed./character setnever changes name or model. It always edits your active character, so it redirects you to/nameand/modelinstead.- Guests can only change name and model. Sabers, colours and everything else are closed to them.
- An extra saves nothing at all. Saber hilts and colours apply while you play one, alongside name, model, scale, hearing and surfaceoffset, but an extra is never written to storage, so every change vanishes with it. See your first character.
- Community characters cannot be edited at all. That includes their blade colours.
- A second saber needs Dual Sabers, and a staff hilt needs Saber Staff. Both skills need Saber Offense 2 and Saber Defense 2 first.
- Setting Saber Offense to 0 takes your saber away. You drop to melee until you buy it back.
- Only digits 0 to 5 work as a single-digit colour. The game treats
6as an unknown colour. /sf_sabercolorprints in plain white. Its output genuinely has no colour codes, so the plain lines in the blocks above are exact.
Next
- Attachments: bolt-on props, breathers and translators
- Holstering: showing sheathed weapons on your model
- Force and skills: buying Dual Sabers and Saber Staff