Downed state
A combat hit that would drop you below 25 health knocks you down instead of killing you.
This applies to logged-in characters in play. Spectators, players who have not logged in, and NPCs all die normally.
What it does
Combat in StoryForce is not meant to end scenes by accident. When damage would take you under the threshold, the server pins your health at a low floor and holds you in a knockdown. Combat damage cannot touch you while you are down there.
After 3 to 10 seconds you get up with at least 25 health. First Aid is the skill that decides both numbers.
What you see
The centre of your screen shows DOWNED. The line then refreshes once a second, counting down the
seconds you have left until the timer runs out.
Everything you were doing stops. Channelled Force powers cut out, your saber swing is cancelled, and you cannot act again until you are on your feet.
First Aid changes the numbers
Your own First Aid rank sets both the timer and the health you stand up with.
| Your First Aid | Time on the floor | Health on getting up |
|---|---|---|
| none | 10 seconds | 25 |
| 1 | 5 seconds | 50 |
| 2 | 3 seconds | 75 |
| 3 | 3 seconds | 75 |
Those health figures assume the default threshold of 25. The getup heal is always the threshold plus a bonus of 0, 25, 50 or 50, and it is capped at your Max HP.
Being stabilised by somebody else
A standing player with First Aid 3 within 100 units of you cuts your remaining timer to 3 seconds or less. They also raise your getup health to 75. It happens automatically, with no command to run, and only once per knockdown.
The medic sees Stabilising a downed ally on their own screen. Buy
First Aid to rank 3 and you can do the same for others.
Settings
Server-side. Turns the whole mechanic on or off. Set to 0 and combat kills normally. Default 1. Server-side. The health threshold. A combat hit taking you below this downs you rather than killing you. Clamped to 1 to 100. Default 25.Turning sf_downedstate off mid-knockdown still lets anyone already on the floor recover normally.
Things to note
- Not everything downs you. Falling, crushing, lava, slime, drowning, hurt triggers, telefrags and
/killall deal real damage and real death. - Environmental damage ends the knockdown early. Lava, a hurt trigger or a crush reaches you even while you are down. It clears the downed state and hurts you for real.
- Duels ignore it entirely. A private duel resolves on a death, exactly as it always has.
- You are pinned at 10 health while down. That is not your real health and healing cannot move it.
- There is a 3-second grace after you get up. Combat damage lands during it but cannot kill you. Nobody can drop you again the instant you stand.
- Environmental hazards still kill during that grace. Getting up next to a pit is no safer than it looks.
- A downed medic cannot stabilise anybody. First Aid 3 only helps others while its owner is standing.
- First Aid 3 does nothing more than First Aid 2 for your own recovery. Both give a 3-second timer and 75 health. Rank 3 buys the ability to help other people.
Next
- Skills: First Aid alongside the other 19
- How XP works: where the XP to buy it comes from