FYI and POI

"He had a strange smell, almost like he'd been showering in tibanna fuel" — Witness statement #54fxP, CorSec

Your FYI is what anyone can see about your character. A POI is what only the right person can work out.

Both need a character selected, and it must be your own.


What it does

An FYI is one short public note, the sort of thing another character notices at a glance. A POI is a secret with a skill requirement on it, so a passer-by learns nothing and a specialist learns something. The 2 systems are deliberately separate.


Setting your FYI

In the menu

  1. Press ESC to open the menu bar.
  2. Select Character, then Current.
  3. Select EDIT FYI.
  4. Type the note, then select APPLY.

Leave the field blank and select APPLY to clear the note. The popup says so above the field.

From the console

Run it with no argument to read your own back:

Clear it with wipe:

The text caps at 255 characters, and the server rejects a longer one outright.


Reading someone

/inspect is the one command for reading anything — a person, or the hidden detail around you. What happens depends on what you are pointing at.

Aim at somebody within a few paces and use it with no arguments:

Or name them. /inspect takes a partial character name of anybody connected, and also an exact character id, which works for characters nobody is playing right now:

A character with nothing to show says so rather than staying silent:

A name match runs first and stops at the first person it hits, so give it enough of the name to be unambiguous. The id lookup only runs when no connected name matched.

NPCs work the same way — aim at one and /inspect reads the note the director gave it, along with any POIs it carries that you qualify for.

Reading somebody always answers with everything you can learn about them at once: their note, their identity if you are trained enough, and any POIs on them you can uncover. The note and identity work at any distance you can see them — the game already shows an FYI under the crosshair name from range, so there is nothing to gain by making you walk over.

POIs are the exception. A POI on a person needs you within 200 units of them, whatever the aim distance. If you are further out and they carry one you could read, the game tells you so rather than staying quiet:

What Diplomacy adds

With Diplomacy 1 or above, the same block also carries the character's species, homeworld, faction and rank:

Nothing warns you that you are missing it. Without the skill you simply see the note and no more, which is the point — an untrained character does not know what a trained one would have spotted.


Adding a POI to your character

A POI holds a message per tier, behind either a Force gate or a named skill gate.

In the menu

  1. On the Current screen, select EDIT POI.
  2. Select FORCE or SKILL beside Gate.
  3. For a skill gate, pick the skill from the list.
  4. Enter a level, then the info text.
  5. Select ADD POI.

What you already carry is listed at the top, with a DELETE beside each one. WIPE ALL clears the lot. The skill list holds 7 gates: Diplomacy, Artisan, First Aid, Academia, Tech, Scout and Mechanics. Leave the level blank and it adds the POI at level 1.

Your POI star colour at the bottom recolours the mark that suffixes the end of your character name.

From the console

Pass - as the skill name when the gate is force. List what you carry with no argument:

Edit a tier by number, remove a whole POI, or clear the lot:

none is an accepted alias for wipe. Clearing the last tier message on a POI removes that POI too.


Revealing a POI

Use /inspect with nobody under your crosshair. It reads the nearest subject within 100 units and tells you what your own training lets you work out.

The text comes back in the colour of the gate that protects it.

Standing next to something you can sense but not read gives a hint instead of the text:

With nothing nearby at all:

Aiming at a person reads them — their note, their identity if you are trained, and any POIs they carry, all in one answer. You do not have to look away from somebody to read what they are hiding. Points that sit in the world rather than on a person are the ones that need a clear crosshair.


Things to note

  • 6 POIs is the most a character can carry. Each tier message caps at 120 characters.
  • Reading other people is console only. /inspect has no menu button, so bind it or type it.
  • The reveal radius is 100 units for a point in the world, 200 for one on a person.
  • Reading a person's note and identity works at any distance you can see them; walls block it.
  • The note and any POI text appear on screen, centred, as well as in the console.
  • No POI gate goes past tier 3. A gate on a skill with a lower maximum stops at that maximum instead.
  • /inspect matches on partial names and stops at the first person it hits, so a short query can pick somebody you did not mean.
  • /fyi and /poireveal are gone. Both were folded into /inspect; old binds using either name will need updating.

Next

  • XP and levels: Where the XP that buys Diplomacy and other gate skills comes from.
  • Force and skills: The skills and Force powers that POI gates check against.