The ESC menu
StoryForce replaces the stock Jedi Academy in-game menus with its own. Menus cover almost everything you would otherwise type as a command.
Press ESC in-game to open the menu bar.
The menu bar
From left to right:
| Button | What it is for |
|---|---|
| Join | Log in or out, view your account, and join or spectate |
| Character | Everything about the character you are playing and own |
| StoryForce | Story tools: scene info, directing, cameras and NPC personas |
| Entities | Placing and managing things in the world |
| Setup | Game settings, including the StoryForce ones |
| Controls | Key bindings |
| About | Information about the community running the server and top basic information about StoryForce |
| Exit | Leave to the main menu, restart the map, or quit the game |
The StoryForce and Entities menus are visible to everyone. The server still refuses the actions inside them unless you have the rank for it.
The Character menu
This is where you will spend most of your time. Selecting Character opens a dropdown with 3 entries: Current, Manage and Quick Extra.
Current
The Current screen shows your active character, with a rotating model preview in the centre. The left column lists their id, status, species, homeworld, pronouns, scale, spoken language, known languages and loadout. The right column shows their level, remaining XP and FYI note. Buttons beside it edit the FYI and your POIs, hidden facts other characters can uncover.
Values drawn as buttons open a picker when you select them: status, scale, speaking and comlink. Checkboxes toggle your breather, your translator and the 4 bolt attachment slots. Buttons along the bottom lead to 5 more screens: MODEL, SABERS, FORCE POWERS, SKILLS and ATTACH.
Model, Sabers and Attach
These 3 screens handle appearance, reached from the bottom of the Current screen. MODEL is a grid of every player model: pick a tile, then select APPLY to save it to your character. SABERS builds your saber loadout, and dragging a colour slider recolours the rendered blade live. ATTACH configures the 4 cosmetic bolt slots and can drop you into the world to position each one.
Force and Skills
Spend XP. Force powers and skills share one budget, and applying either screen saves both. Each power shows its rank pips. Select the pips to raise a power. Pips dim when you cannot afford them, or when you have not met a prerequisite.
Manage
Your character list, in 2 tabs. MINE lists your own characters: select one to play, set or clear your login default, delete one, or create a new one. COMMUNITY browses the shared community characters pool.
Quick Extra
Quick Extra turns you into a disposable extra you can freely reskin, rename and resize. StoryForce saves nothing about an extra.
Photo mode
The right side of the ESC screen carries a collapsible PHOTO MODE panel. Everything on it previews live:
- a field-of-view slider and letterbox bars
- vignette, grain and a colour filter
- a Clean Shot toggle that hides the HUD, chat, crosshair, icons and names
- a camera reset and a free camera
- the screenshot button
If you are logged in and spectating, a FILM MODE panel appears under it. It holds damped GIMBAL and DOLLY cameras for moving shots, a vertical dolly, and one speed slider to pace them.
Photo settings are temporary. The effects reset every time the map changes, so a filter never follows you into the next scene.
Things to note
- Most rows on the Current screen are read-only. The id, species, homeworld, pronouns, languages, loadout and XP rows mirror what the server has stored. Only the values drawn as buttons and the checkboxes change anything.
- The menus and the console do the same work. Most menu buttons run the exact console command you could type yourself, so use whichever is quicker for you.
Next
- Accounts and characters: the systems behind the Character screens, in full
- Force and skills: what the pips cost and what each power unlocks