Skill prerequisites
11 of the 20 skills sit behind a requirement. Every one of those requirements is checked per rank, not per skill.
Requirements are checked against your bought ceiling, not your current rank. Read buying Force powers if that distinction is new.
What it does
Prerequisites stop a build from skipping steps. Ledgegrab wants a little Conditioning behind it, and Wallgrab wants a lot more.
Because the check runs per rank, a skill can be half open to you. Conditioning rank 1 needs only Jump 1 and Speed 1, while rank 4 wants both at 2 and one of them at 3.
The requirement tree
Everything not listed here is open from the start. 9 skills need nothing at any rank: Hand to Hand, Blasters, Diplomacy, Artisan, Tech, First Aid, Academia, Scout and Vehicles.
| Skill | Ranks | You need first |
|---|---|---|
| Force Attunement | 1, 2 | Sense 2 |
| Force Attunement | 3, 4, 5 | Sense 3 |
| Conditioning | 1 | Jump 1 and Speed 1 |
| Conditioning | 2 | Jump 1 and Speed 1, one of them at 2 |
| Conditioning | 3 | Jump 2 and Speed 2 |
| Conditioning | 4, 5 | Jump 2 and Speed 2, one of them at 3 |
| Teras Kasi | 1 | Hand to Hand 1 |
| Wrrushi | 1 | Hand to Hand 1 |
| Echani | 1 | Hand to Hand 1 |
| Dual Sabers | 1 | Saber Offense 2 and Saber Defense 2 |
| Staff | 1 | Saber Offense 2 and Saber Defense 2 |
| Wallgrab | 1 | Jump 3 and Conditioning 2 |
| Ledgegrab | 1 | Conditioning 1 |
| Speciality Weapons | 1, 2 | Blasters 1 |
| Demolitions | 1, 2 | Blasters 1 |
Read the Conditioning rows carefully. "One of them at 2" means either Jump or Speed reaching that rank, not both.
Reading your own tree
/character skill lists all 20 with your rank, the cost of the next one, and any requirement blocking
it. Requirements are shown in place of a price, so a line without a cost is a line you cannot buy yet.
The line shown is only the requirement for your next rank. Conditioning reads cost: 20 to L2 because
that character already meets rank 2's requirement. For a character whose Jump or Speed were still at
1, the same line would show a requirement instead of a price,
because rank 3 wants Jump and Speed both at 2.
Buying anyway tells you exactly what is missing.
Naming the skill without a level prints the same requirement inside its status readout, and buys nothing. See skills.
Things to note
- The check uses your bought ceiling, not your current rank. Once you have paid for Jump 3 you keep access to Wallgrab, even sitting at Jump 0.
- Only the target rank is tested. Jumping straight from Conditioning 1 to Conditioning 5 needs only rank 5's requirement, because the ladders only ever get harder.
- The menu can buy a skill and its requirement together. Selecting Hand to Hand and Teras Kasi in the same apply works, because the whole request is checked as one.
- The console cannot buy both in one command.
/character skillbuys one skill per command, so Hand to Hand has to land before Teras Kasi is offered. - A failed check rejects every skill change in the request. One unmet requirement in a menu apply loses the other skill changes with it. Force power changes in the same apply still land.
- Meeting a requirement does not make the skill free. You still pay the rank's XP cost on top.
Next
- Skills: what each rank unlocks and costs
- How XP works: the budget both sides draw on