Character details

"Species and homeworld. Only two boxes. Always the hardest to spell." — Oyar'aleig'he, Local Administrator

The Current screen and /character set edit one stored field at a time on the character you are playing.

You need a character selected, and it must be your own. Community characters refuse every edit.


What it does

Each character carries a set of stored fields. They cover how big the character is, how well they hear, where they come from and how the records list them. Most are cosmetic or informational. Scale, hearing and aquatic change how the game treats you.


Setting a field in the menu

  1. Press ESC to open the menu bar.
  2. Select Character, then Current.
  3. Select the control for the field you want.
  4. Enter the new value, then select SET or APPLY.

Values drawn as buttons open a popup. Screen buttons along the bottom open a full screen:

Control Fields it sets
CHANGE DISPLAY NAME name, acts the same as /name
The Scale value scale and surfaceoffset, in the SCALE popup
The Status value status, in the SET STATUS popup
EDIT FYI fyi
The Breather: label breather and breatheroffset
The Translator: label translator and translatoroffset
EDIT POI poicolor, the colour of your POI star
MODEL model
SABERS saber1, saber2 and both blade colours
ATTACH boltmodel1 to boltmodel4 and their placements

chartype and alive sit elsewhere, on CHARACTER RECORD on the Manage screen.

Five fields have no menu control once the character exists: species, homeworld, pronouns, hearing and aquatic. The creation wizard asks for all 5, and the Current screen prints the first 3, but only /character set changes them afterwards.


Setting a field from the console

Fields that only exist as stored information report differently, with "updated" rather than a value:

Type a field name the command does not know and it prints the whole list back at you:


The fields

Field Accepts What it does
scale 50 to 150 model size as a percentage, 100 is normal
hearing 1 to 5 how far away you can read other people's chat
surfaceoffset 0 to 100 how far the model sinks during sitting emotes, to line up with chairs
status 0 to 8 the status slot the server prints as a word
species free text stored species, shown by /character info and /inspect
homeworld free text stored homeworld, shown the same way
pronouns free text stored pronouns, shown on the Current screen
aquatic yes or no marks a character that breathes underwater unaided
chartype main, formermain, supporting which slot the character holds in your account's records
alive yes or no record-keeping flag, not a health state
fyi up to 255 characters the public note others read with /inspect
saber1, saber2 hilt names your saber loadout
saber1color, saber2color colour name, R,G,B, or 0 to 5 blade colour
breather, translator model path or default the attached breather and translator models
breatheroffset, translatoroffset <bone>,<x>,<y>,<z>,<pitch>,<yaw>,<roll> where those models sit

9 more fields exist and are not in the printed list: boltmodel1 to boltmodel4 with their matching boltmodel1loc to boltmodel4loc placements, and poicolor. The menus drive those, so nothing points a console user at them.


Changing name and model

The command refuses name and model on the character you are playing. Use the engine commands instead:

So run /name Rhen Vaal and /model jedi_hf/model1. Both are stored back to the character on the next write. In the menu, CHANGE DISPLAY NAME and the MODEL screen take the same route for you.


Checking what is set

/character info prints the character you are playing, from name and scale down to loadout and FYI. It takes no argument. It leaves out the translator, bolt and POI star fields. The listing is long, so these are its size and identity rows, with the language, status, rank and loadout rows between them left out:

The Current screen shows the same fields, laid out around the model preview, if you would rather read them there.


Things to note

  • /character set never takes an id. It always acts on the character you are playing.
  • A guest account is limited to name and model. Every other field prints "Guests can only set name and model."
  • Renaming is rate-limited by the engine. APPLY answers "Name updated (takes a few seconds; engine rate-limits renames)", and the name above your head lags behind by those few seconds.
  • Extras cannot store anything.
  • Community characters refuse every field. The command answers "Cannot edit a community character."
  • Setting chartype main demotes your existing main to formermain. Only one character per account can be the main character.
  • aquatic yes switches your breather off and refuses to let you turn it back on, because an aquatic character breathes without one.
  • Hearing only shifts the distance at which chat fades for you. Your own machine draws the fade, so it is not a privacy control.

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