Character details
The Current screen and /character set edit one stored field at a time on the character you are
playing.
You need a character selected, and it must be your own. Community characters refuse every edit.
What it does
Each character carries a set of stored fields. They cover how big the character is, how well they hear, where they come from and how the records list them. Most are cosmetic or informational. Scale, hearing and aquatic change how the game treats you.
Setting a field in the menu
- Press ESC to open the menu bar.
- Select Character, then Current.
- Select the control for the field you want.
- Enter the new value, then select SET or APPLY.
Values drawn as buttons open a popup. Screen buttons along the bottom open a full screen:
| Control | Fields it sets |
|---|---|
| CHANGE DISPLAY NAME | name, acts the same as /name |
| The Scale value | scale and surfaceoffset, in the SCALE popup |
| The Status value | status, in the SET STATUS popup |
| EDIT FYI | fyi |
| The Breather: label | breather and breatheroffset |
| The Translator: label | translator and translatoroffset |
| EDIT POI | poicolor, the colour of your POI star |
| MODEL | model |
| SABERS | saber1, saber2 and both blade colours |
| ATTACH | boltmodel1 to boltmodel4 and their placements |
chartype and alive sit elsewhere, on CHARACTER RECORD on the
Manage screen.
Five fields have no menu control once the character exists: species, homeworld, pronouns,
hearing and aquatic. The creation wizard asks for all 5, and the Current screen prints the first
3, but only /character set changes them afterwards.
Setting a field from the console
Fields that only exist as stored information report differently, with "updated" rather than a value:
Type a field name the command does not know and it prints the whole list back at you:
The fields
| Field | Accepts | What it does |
|---|---|---|
scale |
50 to 150 | model size as a percentage, 100 is normal |
hearing |
1 to 5 | how far away you can read other people's chat |
surfaceoffset |
0 to 100 | how far the model sinks during sitting emotes, to line up with chairs |
status |
0 to 8 | the status slot the server prints as a word |
species |
free text | stored species, shown by /character info and /inspect |
homeworld |
free text | stored homeworld, shown the same way |
pronouns |
free text | stored pronouns, shown on the Current screen |
aquatic |
yes or no |
marks a character that breathes underwater unaided |
chartype |
main, formermain, supporting |
which slot the character holds in your account's records |
alive |
yes or no |
record-keeping flag, not a health state |
fyi |
up to 255 characters | the public note others read with /inspect |
saber1, saber2 |
hilt names | your saber loadout |
saber1color, saber2color |
colour name, R,G,B, or 0 to 5 |
blade colour |
breather, translator |
model path or default |
the attached breather and translator models |
breatheroffset, translatoroffset |
<bone>,<x>,<y>,<z>,<pitch>,<yaw>,<roll> |
where those models sit |
9 more fields exist and are not in the printed list:
boltmodel1toboltmodel4with their matchingboltmodel1loctoboltmodel4locplacements, andpoicolor. The menus drive those, so nothing points a console user at them.
Changing name and model
The command refuses name and model on the character you are playing.
Use the engine commands instead:
So run /name Rhen Vaal and /model jedi_hf/model1. Both are stored back to the character on the next write. In the menu, CHANGE DISPLAY NAME and the MODEL screen take the same route for you.
Checking what is set
/character info prints the character you are playing, from name and scale down to loadout and FYI.
It takes no argument. It leaves out the translator, bolt and POI star fields. The listing is
long, so these are its size and identity rows, with the language, status, rank and loadout rows
between them left out:
The Current screen shows the same fields, laid out around the model preview, if you would rather read them there.
Things to note
/character setnever takes an id. It always acts on the character you are playing.- A guest account is limited to name and model. Every other field prints "Guests can only set name and model."
- Renaming is rate-limited by the engine. APPLY answers "Name updated (takes a few seconds; engine rate-limits renames)", and the name above your head lags behind by those few seconds.
- Extras cannot store anything.
- Community characters refuse every field. The command answers "Cannot edit a community character."
- Setting
chartype maindemotes your existing main toformermain. Only one character per account can be the main character. aquatic yesswitches your breather off and refuses to let you turn it back on, because an aquatic character breathes without one.- Hearing only shifts the distance at which chat fades for you. Your own machine draws the fade, so it is not a privacy control.
Next
- Identity, status and rank: Set your status and see who controls faction and rank.
- FYI and POI: Write the public note the
fyifield stores.