Colour codes
A colour code is a caret followed by one character, and everything after it is drawn in that colour.
What it does
Jedi Academy ships with 10 colours, numbered ^0 to ^9. StoryForce adds 52 more, one for every
letter of the alphabet in both cases, giving 62 in total.
Codes work anywhere text is drawn: chat lines, your character name, companion display names, points of interest and the scoreboard. They are skipped when the game measures how wide a line is, so a coloured name lines up with a plain one. The console is the one place that cannot draw the letter shades, and Colour codes in the console covers what it shows instead.
Using it
Type the caret, then the character, then your text. The colour holds until the next code or the end of the line.
^dGold text ^ithen bright blue ^7then back to white
Codes are case-sensitive, because ^d and ^D are different colours. Everything is a single caret,
so there is no closing marker and no need to reset unless you want to.
Commands
Showing the palette in-game
The client can draw a reference grid in the middle of your screen with every code rendered in its own colour. Run it once to show the grid and again to hide it.
/color
colour is an accepted alias for color. Both are client commands, so run them in the console. The
grid prints nothing to the console and gives no confirmation, so an unresponsive key bind looks
identical to a working one.
The palette at a glance
Every code laid out the way you type it. Hover over a key, or focus it with the keyboard, to see its name and hex value. The full palette tables repeat this data in a static form: the grid is for a quick visual match, the tables are for screen readers and exact values.
Colours are taken from the game's own table, so what you see here is what the game draws.
The full palette
Numeric codes
| Code | Colour |
|---|---|
^0 |
black |
^1 |
red |
^2 |
green |
^3 |
yellow |
^4 |
blue |
^5 |
cyan |
^6 |
magenta |
^7 |
white |
^8 |
orange |
^9 |
mid grey |
StoryForce uses ^8 for the +++ markers on its own system messages, ^2 for values and ^3 for
things you are meant to type.
Lower case letter codes
| Code | Colour | Red, green, blue |
|---|---|---|
^a |
Pink | 245, 0, 87 |
^b |
Walnut Brown | 110, 76, 64 |
^c |
Dark Olive | 130, 120, 23 |
^d |
Gold | 250, 168, 38 |
^e |
Bright Yellow | 255, 214, 0 |
^f |
Olive Yellow | 158, 158, 36 |
^g |
Forest Green | 66, 161, 71 |
^h |
Taupe Brown | 140, 110, 99 |
^i |
Bright Blue | 41, 120, 255 |
^j |
Royal Blue | 20, 102, 191 |
^k |
Grey | 128, 128, 128 |
^l |
Violet | 122, 31, 163 |
^m |
Dark Purple | 74, 20, 140 |
^n |
Navy | 26, 36, 125 |
^o |
Dark Grey | 97, 97, 97 |
^p |
Bright Purple | 171, 0, 255 |
^q |
Bright Red | 255, 23, 69 |
^r |
Bright Lime | 173, 235, 0 |
^s |
Rust | 217, 66, 20 |
^t |
Bright Green | 0, 230, 117 |
^u |
Blue Violet | 92, 107, 191 |
^v |
Dark Green | 28, 94, 33 |
^w |
Bright Orange | 255, 110, 0 |
^x |
Brown | 92, 64, 56 |
^y |
Steel Blue | 74, 133, 163 |
^z |
Dark Red | 184, 28, 28 |
Upper case letter codes
The upper case half is the pastel set. Every upper case code is a lighter version of the lower case colour on the same letter.
| Code | Colour | Red, green, blue |
|---|---|---|
^A |
Rose Pink | 247, 186, 209 |
^B |
Coffee Brown | 120, 84, 71 |
^C |
Khaki | 161, 135, 43 |
^D |
Sand | 255, 224, 130 |
^E |
Light Yellow | 255, 245, 158 |
^F |
Mustard | 191, 201, 51 |
^G |
Sage Green | 166, 214, 166 |
^H |
Light Brown | 161, 135, 128 |
^I |
Sky Blue | 130, 176, 255 |
^J |
Powder Blue | 143, 201, 250 |
^K |
Light Grey | 209, 209, 209 |
^L |
Lilac | 207, 148, 217 |
^M |
Plum | 107, 28, 153 |
^N |
Cobalt | 56, 74, 171 |
^O |
Silver Grey | 189, 189, 189 |
^P |
Light Purple | 235, 128, 252 |
^Q |
Light Red | 255, 138, 128 |
^R |
Light Lime | 219, 232, 117 |
^S |
Beige | 214, 204, 199 |
^T |
Mint Green | 186, 245, 201 |
^U |
Periwinkle | 158, 168, 217 |
^V |
Woodland Green | 56, 143, 61 |
^W |
Peach | 255, 171, 145 |
^X |
Taupe | 140, 110, 99 |
^Y |
Blue Grey | 143, 163, 173 |
^Z |
Brick Red | 230, 115, 115 |
Things to note
Things that catch people out:
^kat the very start of a chat line whispers it. The code doubles as a say-line shortcode, so open with a different code when you want grey speech at normal volume.- The console cannot draw the letter shades. Each letter code is swapped for a numeric one there. Colour codes in the console lists every swap.
^0is pure black. It disappears against the chat backdrop, and it stays faint on the reference grid too.- Codes still count against character limits. Each one uses two of a companion's 63 display characters.
^Xand^hare the same colour. The names differ but the values are identical.- A caret followed by anything other than a letter or digit is printed as ordinary text. Only
0to9,atozandAtoZstart a colour. - Text coloured
^1or^5is treated as non-speech. A line in those colours plays no talking animation.
Next
- Colour codes in the console: what each letter code becomes on the console's 10-colour display
- myNPC companions: put these codes in a companion's display name
- Say-line shortcodes: why
^kwhispers, and the other chat-line shortcuts