How XP works

"Nobody has ever levelled up by standing in a corridor. Several have tried." — Recordkeeper Anta Bel

XP is the only currency your character has. Force powers and skills both spend from the same pool.

There is no XP from playing. No kills, no time served, no objectives, no quests. Every point past your first 50 comes from another player running /givexp, usually your director.


What it does

Your character carries one lifetime XP total, and that number does 2 separate jobs.

It sets your character level, which fixes your Max HP and Max Force. It is also the budget you spend on Force powers and skills. Spending never lowers the lifetime total, so buying things can never cost you health.


Where XP comes from

There are 2 sources.

Every new character starts with a grant of XP, set by Server-side. XP given to every new character on creation. Default 50..

Everything after that is awarded by hand with /givexp, which any full member can run on somebody else's character. Nothing you do in a scene adds XP on its own. Winning a fight, surviving a session and playing for 6 hours all give you the same amount, which is none.


The spending formula

Your remaining budget is worked out fresh every time you buy something:

remaining = lifetime XP - XP spent on Force powers - XP spent on skills

The word doing the work is "bought". Your character remembers the highest rank you have ever paid for in each Force power. That recorded rank is what counts against the budget. Dropping a power back to 0 does not refund it. See buying Force powers for what that rule gives you in return.

Skills work the same way from the other direction. They never go down at all, so what you own is always what you have paid for.


The level curve

Level is worked out from your lifetime XP alone. It moves the moment you receive XP, with no respawn needed.

Level XP needed Max HP Max Force
1 0 30 50
2 10 39 57
3 20 47 64
4 35 56 71
5 55 64 79
6 75 73 86
7 100 81 93
8 125 90 100
9 155 100 107
10 190 107 114
11 225 116 121
12 265 124 129
13 305 133 136
14 350 141 143
15 400 150 150
16 450 157 157
17 505 163 163
18 565 170 170
19 625 177 177
20 690 183 183
21 755 190 190
22 825 197 197
23 900 203 203
24 975 210 210
25 1,055 217 217
26 1,145 223 223
27 1,260 230 230
28 1,400 237 237
29 1,565 243 243
30 1,750 250 250

Level 30 is the ceiling at 1,750 XP. Health and Force regeneration climb across the same curve. A level 1 character recovers 0.05 of each per second. A level 30 character recovers 1.00 HP and 1.50 Force per second.


Commands

Awarding XP

Any full member can run this on somebody else's character. Usually it is whoever directed your scene.

That output is what the giver sees. You get your own line naming the amount, the reason and your new total. If the award pushes you over a level threshold, you also get a line with your new level, Max HP and Max Force.

The argument is a character id, not an account username. A negative amount takes XP away. The XP and levels page walks through the command in full, including every message it can send you.

Checking what you have spent

/character fp and /character skill both list everything you own and end with the same XP line, giving your spent, total and remaining XP. Only /character fp adds a line with your level.


Things to note

  • XP is per character, not per account. A second character starts again at 50 and shares nothing with your first.
  • You cannot afford everything. Maxing every Force power together costs 3,045 XP, and maxing every skill costs another 1,165. Level 30 arrives at 1,750.
  • Nobody can award XP to their own characters. The command refuses every character on the giver's own account, so a director's XP always comes from somebody else.
  • Community characters cannot be given XP. Their budget is fixed by whoever built them.
  • Both sides must be full members. The giver must be a full member, and so must the owner of the receiving character. A server can restrict giving to community admins and above.
  • Losing XP is possible. The command accepts a negative amount, and a character can never drop below 0.

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