Find and remove an NPC
The roster lists living NPCs and retained bodies, with controls for the NPC you select.
In the menus: ESC → Design → NPCs
Read the roster
#4 Liplin (npc) R2 sit ~C ~F ~R ~G
#7 npc (npc)
#4is the id every verb and every command takesLiplinis the display name, falling back to the targetname, then to the type(npc)is the NPC type it was spawned fromR2means it is travelling route 2, andsitis the emote it is holding
The marks after the name describe its current state:
| Mark | Meaning |
|---|---|
~C | Chatter is running |
~F | Has an FYI |
~R | Runs its route |
~G | Belongs to a group |
~K | Cloaked |
~H | Hologram |
~X | Firing at a fixed spot |
~T | Firing at a tracked target |
~P | Turns to face nearby players |
~L | Active AI character |
~A | Saber attack order |
~M | Vehicle rider |
~S | SYNC NPC group |
Pick one NPC out of a crowd
Aim at an NPC before you open the panel and StoryForce selects its row for you.
If you aim at nothing, the previous selection stays put. You can also select a row yourself.
For 5 seconds StoryForce marks the selected NPC in the world for you: a box around the body, a
pulsing column above it, and #4 Liplin floating over its head. Nobody else sees it.
The verb buttons
SPAWN NPC... and PLOT ROUTE... sit above the list and need no selection. The 12 below it act on the NPC you selected.
| Button | What it does |
|---|---|
| EMOTE | play an emote and hold it there |
| ROUTE | put the NPC on a route, or take it off one |
| HOLOGRAM | render it as a hologram, or cloak it |
| WEAPON | hand it a weapon, or take one away |
| RENAME | set the name other players read |
| FYI / POI | set its public note or hide a gated clue |
| WALK / RUN | switch how it travels along its route |
| GROUP | file it into a named group for moves or formations |
| SPEAK | speak, add ambient chatter or set a proximity declaration |
| COMBAT... | control its gunfire or saber attacks |
| LLM | cast it as an AI character |
| MOVE | move it somewhere else on the map |
On a server with AI characters switched off, LLM is not drawn.
Remove an NPC
Retained bodies appear as Dead: on the roster. Aim at a body and press Use to clear it.
REMOVE takes the selected NPC off the map. It unspawns: no death, no corpse.
REMOVE ALL asks first. YES frees every live NPC on the map, the map's own included.
Prefer the console?
/npc kill has no button anywhere in the menus. The NPC dies properly rather than vanishing: the
death animation plays and the body stays where it fell.