What each skill does
Learn a skill covers purchases. These are default effects. Higher ranks keep earlier unlocks.
Reading clues
Academia
Academia helps read points of interest (POIs) requiring Artisan, First Aid, Tech or Mechanics. Mechanics uses Vehicles.
| Rank | Clues you detect | Clues you read |
|---|---|---|
| 1 | Level 1 | Level 0 only |
| 2 | Level 1 | Level 1 |
| 3 | Up to level 2 | Up to level 2 |
Your own skill applies when higher. Level 3 text needs the named skill at 3. Academia grants no other abilities from these skills.
Other POI gates are unaffected. An Academia gate uses your Academia rank directly. Academia does not replace another skill for trigger-box requirements.
Diplomacy
| Rank | Effect |
|---|---|
| 1 | /inspect shows species, homeworld, faction and rank |
| 2 | Hear whispers from twice as far |
| 3 | Hear whispers from 3 times as far and understand trade languages |
These affect listening, not your speech or whisper range.
Equipment and recovery
Artisan
Your untrained shield cap is 75.
| Rank | Shield cap | Regeneration |
|---|---|---|
| 1 | 100 | One point every 4 seconds |
| 2 | 150 | One point every 4 seconds |
| 3 | 200 | One point every 2 seconds |
Rank 2 also unlocks disarming mines and detpacks.
Tech
| Rank | Effect |
|---|---|
| 1 | Learn Binary |
| 2 | Lock/unlock doors, cracking rank locks one rank above yours |
| 3 | Scan nearby comlink calls |
Tech controls and restrictions explain locks and scanning.
First Aid
| Rank | Your downed recovery | Helping another player |
|---|---|---|
| 0 | 10 seconds, 25 health | Unavailable |
| 1 | 5 seconds, 50 health | Unavailable |
| 2 | 3 seconds, 75 health | Starts recovery immediately |
| 3 | 3 seconds, 100 health | Also restores at least 75 health |
Health cannot exceed the player's maximum. Help a downed player explains the controls.
Weapons and fighting
Hand to Hand
| Rank | Unarmed damage | Unlocks |
|---|---|---|
| 0 | 25% | Punches |
| 1 | 50% | Kicks and grapples |
| 2 | 100% | Full damage |
Blasters
Applies to ordinary guns and thermal detonators.
| Rank | Effect |
|---|---|
| 0 | Wider spread, double ammunition use, easier saber deflection |
| 1 | Normal spread, ammunition use and deflection |
| 2 | 20% more damage, 20% less ammunition, 35% chance for eligible shots to bypass saber blocks |
Ammunition savings depend on shot cost. Thermals gain only damage and ammunition changes.
Speciality Weapons
Applies to the disruptor, DEMP2, flechette and concussion rifle.
| Rank | Effect |
|---|---|
| 1 | Unlocks these weapons |
| 2 | 20% more damage, 20% less ammunition, 35% chance for eligible shots to bypass saber blocks |
Demolitions
Applies to the rocket launcher, trip mine and detpack.
| Rank | Effect |
|---|---|
| 1 | Unlocks these weapons |
| 2 | 25% more damage and blast radius |
Movement
Scout
| Rank | Effect |
|---|---|
| 1 | Silence your footsteps for everyone |
| 2 | Display nearby NPCs' next waypoints |
| 3 | Halve NPC detection distance |
Silent footsteps and waypoint markers start off. Enable them in Skill options.
Vehicles
Percentages scale acceleration and steering, excluding animal mounts.
| Rank | Speeders/walkers | Fighters |
|---|---|---|
| 0 | 40% | Unresponsive |
| 1 | 80% | 60% |
| 2 | 100% | 100% |
| 3 | 120% | 120% |
Rank 3 removes turbo cooldown and collision damage. Weapon fire still causes damage.
Force and health
Force Attunement
Adds to your character level's Force regeneration rate:
| Rank | Extra Force per second |
|---|---|
| 1 | 1 |
| 2 | 1.5 |
| 3 | 2 |
| 4 | 2.5 |
| 5 | 3 |
Rank 3 unlocks floating meditation. The pose leaves your position and hitbox grounded.
Conditioning
Adds to your character level's maximum health:
| Rank | Extra health |
|---|---|
| 1 | 20 |
| 2 | 40 |
| 3 | 60 |
| 4 | 80 |
| 5 | 100 |
Skills with one rank
| Skill | Unlocks |
|---|---|
| Teras Kasi | Teras Kasi unarmed style |
| Wrrushi | Wrrushi unarmed style |
| Echani | Echani unarmed style |
| Dual Sabers | Second saber |
| Staff | Two-handed saber |
| Wallgrab | Indefinite wall hold |
| Ledgegrab | Automatic ledge catch while falling |
Owning any martial arts style adds 50% unarmed damage. This bonus does not stack.
Wall and ledge controls explain climbing.