What each skill does

Learn a skill covers purchases. These are default effects. Higher ranks keep earlier unlocks.

Reading clues

Academia

Academia helps read points of interest (POIs) requiring Artisan, First Aid, Tech or Mechanics. Mechanics uses Vehicles.

RankClues you detectClues you read
1Level 1Level 0 only
2Level 1Level 1
3Up to level 2Up to level 2

Your own skill applies when higher. Level 3 text needs the named skill at 3. Academia grants no other abilities from these skills.

Other POI gates are unaffected. An Academia gate uses your Academia rank directly. Academia does not replace another skill for trigger-box requirements.

Diplomacy

RankEffect
1/inspect shows species, homeworld, faction and rank
2Hear whispers from twice as far
3Hear whispers from 3 times as far and understand trade languages

These affect listening, not your speech or whisper range.

Equipment and recovery

Artisan

Your untrained shield cap is 75.

RankShield capRegeneration
1100One point every 4 seconds
2150One point every 4 seconds
3200One point every 2 seconds

Rank 2 also unlocks disarming mines and detpacks.

Tech

RankEffect
1Learn Binary
2Lock/unlock doors, cracking rank locks one rank above yours
3Scan nearby comlink calls

Tech controls and restrictions explain locks and scanning.

First Aid

RankYour downed recoveryHelping another player
010 seconds, 25 healthUnavailable
15 seconds, 50 healthUnavailable
23 seconds, 75 healthStarts recovery immediately
33 seconds, 100 healthAlso restores at least 75 health

Health cannot exceed the player's maximum. Help a downed player explains the controls.

Weapons and fighting

Hand to Hand

RankUnarmed damageUnlocks
025%Punches
150%Kicks and grapples
2100%Full damage

Blasters

Applies to ordinary guns and thermal detonators.

RankEffect
0Wider spread, double ammunition use, easier saber deflection
1Normal spread, ammunition use and deflection
220% more damage, 20% less ammunition, 35% chance for eligible shots to bypass saber blocks

Ammunition savings depend on shot cost. Thermals gain only damage and ammunition changes.

Speciality Weapons

Applies to the disruptor, DEMP2, flechette and concussion rifle.

RankEffect
1Unlocks these weapons
220% more damage, 20% less ammunition, 35% chance for eligible shots to bypass saber blocks

Demolitions

Applies to the rocket launcher, trip mine and detpack.

RankEffect
1Unlocks these weapons
225% more damage and blast radius

Movement

Scout

RankEffect
1Silence your footsteps for everyone
2Display nearby NPCs' next waypoints
3Halve NPC detection distance

Silent footsteps and waypoint markers start off. Enable them in Skill options.

Vehicles

Percentages scale acceleration and steering, excluding animal mounts.

RankSpeeders/walkersFighters
040%Unresponsive
180%60%
2100%100%
3120%120%

Rank 3 removes turbo cooldown and collision damage. Weapon fire still causes damage.

Force and health

Force Attunement

Adds to your character level's Force regeneration rate:

RankExtra Force per second
11
21.5
32
42.5
53

Rank 3 unlocks floating meditation. The pose leaves your position and hitbox grounded.

Conditioning

Adds to your character level's maximum health:

RankExtra health
120
240
360
480
5100

Skills with one rank

SkillUnlocks
Teras KasiTeras Kasi unarmed style
WrrushiWrrushi unarmed style
EchaniEchani unarmed style
Dual SabersSecond saber
StaffTwo-handed saber
WallgrabIndefinite wall hold
LedgegrabAutomatic ledge catch while falling

Owning any martial arts style adds 50% unarmed damage. This bonus does not stack.

Wall and ledge controls explain climbing.