Choose how your skills behave

Four skills act on their own. Each gets a tick box so you decide whether it does.

You need the rank each switch belongs to.

In the menus: ESC → Character → Current → SKILLS

The switches

SwitchAppears atTickedUnticked
MEDITATE: LEVITATEForce Attunement 3your model hovers and gently bobs during /emote meditate. The lift is visual, so your position and hitbox stay groundedthe meditate pose stays grounded
WALLGRAB: CLINGWallgrab 1you hold a wall for as long as you likeyou drop off like an untrained climber
LEDGEGRAB: AUTOLedgegrab 1you catch a ledge you fall pastyou fall
SCOUT: NPC WAYPOINTSScout 2a green + marks where each nearby NPC is walking to nextno markers

The first three ship ticked, SCOUT: NPC WAYPOINTS ships unticked.

Your choices carry across every character you play.

Meditate and set the camera covers starting and stopping the pose.

Climb walls and ledges covers the movement controls for Wallgrab and Ledgegrab.

Silence your footsteps

Scout 1 has a switch too, and it sits on the walk style picker rather than the SKILLS screen. Change how your character walks has the route.

Prefer the console?

/footsteps flips silent footsteps and /scoutwp flips the waypoint markers. Neither prints anything on either state.

Every switch is also a cvar. Setting one prints nothing, 1 is on and 0 is off:

  • sf_floatmed - Makes meditation hover visibly at Force Attunement 3 while your position and hitbox stay grounded. Ships on.
  • sf_wallgrab - Holds you on a wall indefinitely at Wallgrab 1. Ships on.
  • sf_ledgegrab - Catches a ledge you fall past at Ledgegrab 1. Ships on.
  • sf_quietsteps - Silences your walking, running and ordinary landing footsteps for every player who can hear you, at Scout 1. Ships off.
  • sf_scoutwaypoints - Draws where each nearby routed NPC is walking to next, at Scout 2. Ships off.

The first four travel to the server, because the server decides what happens. sf_scoutwaypoints never leaves your machine.