Gear up a community character
Decide what a shared character carries and what it can do.
Clerical admins have the pool-edit permission under the shipped settings, and you need a character highlighted on the COMMUNITY tab.
In the menus: ESC → Character → Manage → COMMUNITY → select a character → GEAR & LOADOUT
Setting the sabers
Fill in Hilt 1, Colour 1, Hilt 2 and Colour 2, then APPLY SABERS, which sends all four at once.
A staff or dual hilt falls back to a single saber until PROGRESSION grants the skill.
Setting the spawn loadout
The second section is a grid of 23 toggle buttons covering weapons, explosives, medical items and equipment. Selecting one adds it to the working set on the Set: line.
APPLY LOADOUT sends the set.
CLEAR empties it.
For a temporary weapon or item, use GIVE. It leaves the saved loadout unchanged.
Setting the XP budget
In the menus: ESC → Character → Manage → COMMUNITY → select a character → PROGRESSION
Type a figure and press SET XP.
Setting skills and Force powers
Two grids below the budget: 20 skills and 18 Force powers.
Each button carries its name, its current level and its maximum, written from the server's own tables.
Select an entry to raise it by one level. Selecting it at its maximum returns it to 0.
Set the whole grid, then send it with APPLY SKILLS or APPLY FORCE POWERS.
Skills and tech skills cover what each level buys.
Prefer the console?
A - in any saber position leaves that field alone.
Pass none, clear or - to empty the loadout.
The console also accepts sniper for disruptor, and medpac for bacta.
fp in place of skill does the same for a Force power, and xp sets the budget.
All three take the entry's name rather than a position.