Set your walk style
A walk style restyles your character's forward walk for the session.
Pick a style
ESC → Character → Current → WALK STYLE
Select one of the 8 buttons. The rail prints the style you are walking in.
Nothing here is saved. Each login starts you on Normal.
A Quiet footsteps tick box sits under the styles on characters at Scout 1 or better. See choose how your skills behave.
The 8 walk styles
The name on the button and the name the command takes differ on 3 styles:
| On the picker | Type this | Walking speed |
|---|---|---|
| Normal | none | normal |
| Drunk | drunk | a third slower |
| Injured | injured | half speed |
| Happy | happy | normal |
| Strut | strut | normal |
| Heavy | lumber | normal |
| Dejected | sad | a quarter slower |
| Stomp | trample | a quarter slower |

Normal 
Drunk 
Injured 
Happy 
Strut 
Heavy 
Dejected 
Stomp
Drunk and Injured also change how your character stands still. Their idles win over the unarmed stance from choose a martial arts style.

Drunk, standing
Prefer the console?
/walk none returns you to the normal walk, and /walk on its own lists the styles and reads your current setting back.
Swimming
Not a style and not a choice — water takes over your movement for everyone the same way. Tread water in place, and any stroke under power swims:

Treading water 
Swimming