Position holstered weapons

Set where your model carries weapons when they are put away.

Pick a weapon and bone

ESC → Character → Holster Generator, under TOOLS

  1. Select a weapon from Weapon:.
  2. Select Upper back, Lower back, Left hip or Right hip from Bone:.
  3. Tick Preview current holster to see the other configured weapons alongside it.
  4. Select EDIT IN WORLD.

None on the Bone picker hides that weapon. Give it a bone before trying to move it.

Place it on your body

The editor holds your character still while you adjust the selected weapon:

  • mouse wheel changes the highlighted position or rotation
  • TAB moves to the next parameter, Shift+TAB moves back
  • MOUSE1 saves the layout
  • R restores the selected weapon to its last saved placement
  • arrow keys orbit the camera and zoom it
  • MOUSE2 or ESC returns to the panel

Return to the panel to pick another weapon or bone.

Save the layout

Select SAVE CFG, then DONE to close the editor and restore your camera. DONE or ESC on the panel discards any changes since the last save.

The file is models/players/<model>/holster.cfg in your local StoryForce files. It takes effect on your computer straight away. Include it at that path in the model's .pk3 to share the layout.

Things to note

  • The layout belongs to the model. Every character using that model on your computer uses the same file.
  • A skin can override it. If holster_<skin>.cfg exists, the editor warns that it takes precedence for that skin.

Prefer the console?

/holsteredit starts the editor. It prints nothing on success.

/holsteredit

The editor also accepts these commands:

  • /holsteredit reload discards edits and reads the saved file again
  • /holsteredit seed starts from Kyle's reference layout
  • /holsteredit slot <1-16> selects a weapon slot
  • /holsteredit exit closes without saving further changes

These commands print nothing on success. /holsteredit help lists the options.

/holsteredit save writes the file. With one weapon configured on the gran model, it reports:

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