Read your character screen

Current brings your character's information and everyday controls onto one screen. Log in and select a character first.

ESC → Character → Current

The numbers follow the header and preview, then the left column, right column and bottom buttons. Each entry explains what you are reading and what selecting it does.

Screenshot of the main character menu with numbered markers

Header and model preview

No.ElementWhat it means
1Character nameThe saved record name. Changing your display name leaves this name alone.
2Rank and factionYour character's rank and faction, where assigned. These describe the character, not your account's admin permissions.
3Help (+)Opens the website's identity and status guide.
4Edit Display NameThe pencil opens your name editor. The record name is read-only, while the display name is what other players see.
5Model previewShows your model and enabled cosmetic attachments. Drag to turn it, select without dragging to pause or resume rotation, and use the wheel to zoom.

Identity and state

The IDENTITY rows are information, rather than editors. STATE holds controls you can change.

No.ElementWhat it means
6IDThe character's record id, used to identify it in commands.
7TypeMain, Former Main or Supporting. Manage Characters holds the character settings.
8SpeciesThe species recorded for the character. Choosing a different model does not change this field.
9HomeworldThe character's recorded homeworld.
10PronounsThe pronouns recorded for the character.
11Force SensitiveWhether the character is marked Force-sensitive, shown as Yes or No.
12HearingBad, Poor, Normal, Good or Excellent. This affects how far away the character can hear speech.
13StatusSelect to choose from the server's status labels, or clear the status. It is stored on the character record.
14ScaleYour character's size, displayed as a percentage, feet and inches, or metres according to your unit setting. Select to adjust it and the sitting offset.

Set your identity and status covers the editable fields and which recorded details need staff to change them.

Languages and walk style

No.ElementWhat it means
15Known languagesThe character's language list. A long list ends with ... to fit the screen.
16Currently SpeakingThe language used for your speech. Select to choose a language your character knows.
17Walk StyleYour current walking style. Select to open the picker and change how the character walks and idles for this session.

Speak another language explains language use. Set your walk style covers the available styles.

Screenshot of the main character menu with numbered markers

Progression and loadout

These are readouts. Use the bottom FORCE POWERS and SKILLS buttons to spend XP.

No.ElementWhat it means
18Level and total XPYour current level, with current total XP in brackets. Spending XP does not subtract from this total.
19Unspent XPXP still available to spend on Force powers or skills. It reflects saved purchases.
20Next Level inHow much more XP you need for the next level. At the highest level, this reads Max level reached.
21Progress barProgress between your current level's XP threshold and the next one. It disappears at maximum level.
22LoadoutThe staff-assigned weapons and items added to your normal spawn gear. It shows the saved gear rather than your current inventory. - means none is assigned.

XP and levels explains how progression works.

FYI and gear

No.ElementWhat it means
23FYI textThe public note other players can inspect. Select the text area to edit it.
24EDIT POIOpens the editor for information gated by Force Sense or skills. It also holds your character's POI colour, which colours this screen's accents.
25BreatherThe checkbox switches underwater breathing on or off. Select the label to edit the device's appearance. Aquatic characters show Innate instead of a checkbox.
26GlowrodSwitches a glowrod and its light on or off in your left hand. The label has no separate editor.
27TranslatorThe checkbox switches translation and the worn device on or off. Select the label to edit the device's appearance.
28Bolts: 1, 2, 3, 4Four separate switches for your cosmetic attachment slots. Empty slots are dimmed. Configure their contents through ATTACH below.
29ComlinkShows your comlink state. Select to choose On, Off, Out of range or No response.
30HologramShows your current hologram mode. Select to choose a steady projection, a distorted one or Off.

Write your FYI and POI covers the notes. Gear and comlink explains the equipment controls.

Feedback and bottom buttons

No.ElementWhat it means
31Message lineFeedback from menu actions, just above the buttons. It can be empty. This is separate from the character's Status row.
32MODELOpens the model picker to change your character's appearance.
33WEAPONOpens the saber editor, with GUN SKINS for gun appearances.
34FORCE POWERSOpens your Force powers and their XP purchases.
35SKILLSOpens your skills and their XP purchases.
36ATTACHOpens the attachment editor for the four cosmetic slots.
37CLOSEReturns to the ESC menu. ESC does the same.

Guest characters have fewer controls. Status, Scale, Walk Style, FYI, POI and gear changes are locked. WEAPON, FORCE POWERS, SKILLS and ATTACH are hidden.

Guests can still change their display name, model and known spoken language.

Without an active character, the screen shows No active character. and directs you to Manage.