Change gravity and tilt the world
Change how everyone moves and sees the world. You need director mode under the default permission settings.
In the menus: ESC → Direct → Scene → WATER & GRAVITY
Choose a preset
Select a button to apply it to everyone:
| Button | Result |
|---|---|
| ZERO-G ON | Float with an upright view |
| NORMAL GRAVITY | Restore normal walking and an upright view |
| FLOAT (ROLL 180) | Float with the view upside down |
| CEILING WALK (180) | Walk normally with the view upside down |
Ceiling Walk rolls the camera. Characters still stand on the same surfaces.
Preview a tilt
- Select TILT IN WORLD.
- Scroll the mouse wheel to change the roll. Hold SHIFT for smaller adjustments.
- Press TAB to switch between floating and walking.
- Press MOUSE1 to apply it to everyone, or MOUSE2 to cancel.
Only you see the preview. The roll can be 0 to 359 degrees.
Things to note
- Returning to normal can cause a fall. Zero gravity prevents fall damage and drowning for floating characters. Normal gravity restores both.
- Vehicles keep their own movement. Do not use a vehicle to check how floating characters move.
- Scenes save gravity and tilt. Loading an older scene without these settings restores normal gravity and an upright view. HARD RESET does too.
Prefer the console?
/gravity <zero|normal> [roll]
/gravity zero 180
To restore normal gravity and an upright view:
/gravity normal