Dress a character who is not here
The Attach screen with one box ticked dresses a character who is offline.
Dress a player or NPC covers the kinds, the browsers, the bones and the editor.
In the menus: ESC → Design → Attach → prep absent character
Find the character
Tick prep absent character. The target stepper is replaced by a list of every member account's main character, and band 3 becomes 3. PREPPED FOR THIS CHARACTER.
Select a row to dress them. For anybody else, type into or find and select LOOK UP.
Nothing can be placed until a lookup has matched exactly one character.
Place what they will wear
Fill in Kind, BROWSE and Bone, then select PLACE IN WORLD. The in-world editor works exactly as it does on a live target.
A prepped attachment starts hidden. Nobody sees it until you tick its row, so loading a scene file does not dress the whole cast unannounced.
The preview uses the character's saved model and size.
Select PICK for a different build.
Things to note
- A prepped costume is filed against the character, not the account.
- Nothing is kept until the scene is saved. A scene file carries prepped attachments.
Prefer the console?
Use char: and a name or character id in place of a target. Every other argument matches
dress a player or NPC.
/list bolts char <name|id> is what LOOK UP sends, and it counts what is already waiting for them. /list bolts prep lists every prepped attachment on the server.
/edit bolt and /remove bolt both take a prep keyword before the id, and it is what keeps them off the live pool.
show with no value toggles, which is what the row checkbox does. /remove bolt prep all clears every prepped attachment and leaves live ones alone.